The format of the test consists of several competition rounds outlined below.
Power Round
The Power Round is a multi-part proof problem worth 25 points that lasts for 60 minutes, with an extra 15 minutes for submission purposes. All the problems will be related to one overarching theme.
The team members will work together on these problems. Answers should be given in the form of mathematical proofs, unless otherwise stated. All the necessary work to justify an answer and all the necessary steps of a proof must be shown clearly to obtain full credit. Partial credit may be awarded for answers that are incomplete but show significant progress toward a solution.
Once finished with the test, a team must scan the sheets they plan to submit to Gradescope and compile them into a series of images or one single PDF to be submitted onto Gradescope (either method is accepted).
Team Round
The Team Round consists of ten questions with numerical answers, and lasts 20 minutes. Each question is worth 2.5 points, for a total of 25 points. In this round, the team members will work together and turn in a single answer sheet.
Multiple answers (unless called for) and/or illegible answers will receive no credit. Leaving a question blank does not yield extra points, nor do wrong answers receive any penalties.
Individual Round
The round consists of 10 questions, and lasts 50 minutes. Each question will be worth 1 point, for a total of 10 points. Participants will spend 10 minutes on the first 2 questions, the next 10 minutes on the next 2 questions, and so on.
The answer, and only the answer, should be written in the designated space on the answer sheet provided by the proctor. Illegible and/or multiple answers will receive no credit. Leaving a question blank does not yield extra points, nor do wrong answers receive any penalties.
Relay Round
In the Duke Math Meet's Relay Round, teams of 6 split into groups of 3, each tackling a linked math problem chain-style with increasing difficulty. They must pass intermediate answers between teammates to earn points within a strict time limit. When the third person gets their answer, they write it on an official answer slip and hand it to the official proctor at the proper time. Teams will receive full points for a correct solution at the three-minute mark and half points for a correct solution after six minutes.
Devil Round
This round is purely for fun and will not affect individual or team scores. Each team will receive a sheet of questions. Each problem will be worth the same value.
Correct answers will receive full credit but incorrect answers will not be penalized.
Tiebreaker Round
This round will help us break ties. We will present a series of 2-3 questions.
Ties between students with the same individual score will be broken by whoever solves the earliest question correctly on their first submission, followed by quickest submission time.
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